![]() For the Mercury, having both at maximum allows for both to be doubled from the default. What they allow for is greater manuverability and greater speed/acceleration respectively. Unlike the other items listed here, they aren't a single item but extensions which add on. ![]() Rudder oppomization and the Boost extention are neither required nor critical, but it makes the job easier and faster. Instead of using the Trading system extention to check every station manually for which would buy energy for the best price, it will instantly tell me which one will do so. Note that it does this for all items that are being bought or sold in a sector.Īn example of it at work is if I go into a sector to sell energy cells. How they work is by showing you either the lowest price of an item in the sector you are in, comparing it to the avarage price of the item and which station has it, or which station is buying what item for the highest price, and comparing it to the avarage. The Best buys locator and Best sells locator are important, though at the start of the game may be unwise to buy before a good trade run or two. As the names imply, Duplex scanners increase the range by a factor of two, while Triplex by a factor of three. The Navigation command software is critical due to the need for the auto pilot.ĭuplex and Triplex scanners are needed to increase the abisimal range of the radar for transports. A good micromanager can use this to have a ship trade as usual while on the other side of the universe. The Trade command sorftware makes trading from long distances and on the stop eaiser by giving more options, including having your ship trade with stations without you being there. Without the system, all you would see is a gray bar on that only shows the proportion of the maximum capacity they have for the item in question. The Trading system extention is important due to the fact that it tells you how much of what a station has and how much it is buying/selling it for. It has a default setting of making the game go 6 times faster, though this can be modified to be anywhere from 2 to 10 times. The SETA (Singularity Engine Time Accelerator) is a machine which costs next to nothing that allows for the passage of time to be accelerated when the ship is either in auto-pilot or is flying in a straight line (though it will stop should an object come to close). ![]() The difference between a well equiped transport and a poorly equiped one is the difference between smooth sailing and navigating a harsh storm.Īssuming you use the Mercury explained above, this is a list of items you must make sure you have from the equipment dock:Įach of these times has their own function that range from critical to higly important for trade. If you can aford a larger transport such as the Mercury Super Freighter or MSF 2, then you don't need to keep it around, but it would be a good idea if you plan of getting a sector/galaxy trader eventually.Įquipment is key to this game. Though each race has its own transports, it's a good idea to use the starter as long as possible due to the returns on investment. ![]() Be warned however: each unit upgrade costs more then the last, so it's a good idea to have a few hundread thousand credits at the ready before you upgrade if you are doing so in one shot, as to allow enough money for more goods to transport. This can be upgraded to be up to 4000 units at a trading station or an equipment dock. The Mercury that you start with an initial storage capacity of 3000 units, which is to say 3000 items which are S sized. TS class ships have a storage capasity of XL, meaning they can transport anything that isn't a space station. What you want for early game transportation is a TS class ship such as the Argon's Mercury (you start off with one if you are playing the story mode with the easiest setting). It may be fast, but it isn't for transportation. Some classes such as the M5s (such as the Argon's Discoverer) can transport very little and has a long list of items it can not transport at all due to only having a medium level capacity (capable of holding medium sized items). Though all classes can transport goods they are far from equal. As a space sim where you want to make money, the most important thing to start off with is the right ship. ![]()
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